![]() im currently just doing quests and leveling up via combat, but i fully intend on setting up a farm, building a house on the overworld, and crafting a boat to take to the seas. this is a sandbox game and you can avoid combat and questing altogether if you so choose. What really attracted me to the game, though, is the crafting, housing, seafaring, and trading potential, among other things. that being said, i doubt we'll ever see a game that reproduces AC's unique combat system, especially as far as mages were concerned. it's still bound in more traditional western MMO combat style, but there is definitely potential to get creative with the abilities and it seems to me that they've innovated far beyond what's available in current "standard" western MMOs. however i do think there is a lot of room for tactics with the way the skill system is set up - you choose your abilities individually from 3 different skill trees of your choosing to create your "template". Hard to say at this point as i haven't progressed enough to get into the real core gameplay yet. You know, skill and tactics actually mattered, enabling you to kill monsters 5-10 times your level if you knew what you were doing (Using Bludgeon on Tuskars or Skeletons, etc, etc), plus the complexity of dungeons, the random loot lottery system and the fact you were almost always close to dying if you didn't take care. What made AC good was that it was broken according to "todays play mechanics". i really think AC players will dig the skill based system, overworld housing, and overall freedom this game provides. ![]() It definitely doesn't suck! i'm in the alpha too and it's amazing so far even though i've barely scratched the surface of all the crafting / sandbox stuff.
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